30 | | The first volunteer computing project was [http://www.mersenne.org/ GIMPS] (Great Internet Mersenne Prime Search), which started in 1995. Other early projects include [http://www.distributed.net/ distributed.net], [http://setiathome.berkeley.edu/ SETI@home], and [http://folding.stanford.edu/ Folding@home]. |
| 30 | The first volunteer computing project was [http://www.mersenne.org/ GIMPS] (Great Internet Mersenne Prime Search), which started in 1995. |
| 31 | Other early projects include [http://www.distributed.net/ distributed.net], |
| 32 | [http://setiathome.berkeley.edu/ SETI@home], and [http://folding.stanford.edu/ Folding@home]. |
37 | | * Because of the huge number (> 1 billion) of PCs in the world, volunteer computing can supply more computing power to science than does any other type of computing. This computing power enables scientific research that could not be done otherwise. This advantage will increase over time, because the laws of economics dictate that consumer products such as PCs and game consoles will advance faster than more specialized products, and that there will be more of them. |
38 | | * Volunteer computing power can't be bought; it must be earned. A research project that has limited funding but large public appeal can get huge computing power. In contrast, traditional supercomputers are extremely expensive, and are available only for applications that can afford them (for example, nuclear weapon design and espionage). |
39 | | * Volunteer computing encourages public interest in science, and provides the public with voice in determining the directions of scientific research. |
| 39 | * Because of the huge number (> 1 billion) of PCs in the world, |
| 40 | volunteer computing can supply more computing power to science than does any other type of computing. |
| 41 | This computing power enables scientific research that could not be done otherwise. |
| 42 | This advantage will increase over time, |
| 43 | because the laws of economics dictate that consumer products such as PCs and game consoles |
| 44 | will advance faster than more specialized products, and that there will be more of them. |
| 45 | * Volunteer computing power can't be bought; it must be earned. |
| 46 | A research project that has limited funding but large public appeal can get huge computing power. |
| 47 | In contrast, traditional supercomputers are extremely expensive, |
| 48 | and are available only for applications that can afford them |
| 49 | (for example, nuclear weapon design and espionage). |
| 50 | * Volunteer computing encourages public interest in science, |
| 51 | and provides the public with voice in determining the directions of scientific research. |
46 | | * Each organization can act as either producer or consumer of resources (hence the analogy with the electrical power grid, in which electric companies can buy and sell power to/from other companies, according to fluctuating demand). |
47 | | * The organizations are mutually accountable. If one organization misbehaves, the others can respond by suing them or refusing to share resources with them. |
| 58 | * Each organization can act as either producer or consumer of resources (hence the analogy with the electrical power grid, |
| 59 | in which electric companies can buy and sell power to/from other companies, according to fluctuating demand). |
| 60 | * The organizations are mutually accountable. If one organization misbehaves, |
| 61 | the others can respond by suing them or refusing to share resources with them. |