| | 1 | [[PageOutline]] |
| | 2 | |
| | 3 | = Providing graphics for BOINC applications = |
| | 4 | |
| | 5 | A BOINC application may provide graphics (e.g. visualizations) to volunteers. |
| | 6 | These graphics are shown in two contexts: |
| | 7 | |
| | 8 | * As a screensaver, if selected by the user. |
| | 9 | * In a window, opened using the Show Graphics button in the BOINC Manager. |
| | 10 | |
| | 11 | Graphics are generated by a 'graphics app' program (separate from the main application). |
| | 12 | This graphics app must have the properties that: |
| | 13 | |
| | 14 | * If invoked with `--fullscreen`, it opens a full-screen borderless window. |
| | 15 | It must exit on mouse or keyboard input |
| | 16 | (if you use the [#api BOINC graphics API] library this is handled automatically). |
| | 17 | * Otherwise it opens a standard window, and may handle mouse/keyboard input. |
| | 18 | |
| | 19 | The logical name of the program must be 'graphics_app'. |
| | 20 | When you set up your [AppVersionNew application version directory], use an entry like |
| | 21 | {{{ |
| | 22 | <file> |
| | 23 | <physical_name>uppercase_graphics_6.14_windows_intelx86.exe</physical_name> |
| | 24 | <logical_name>graphics_app</logical_name> |
| | 25 | </file> |
| | 26 | }}} |
| | 27 | in your version.xml file. |
| | 28 | |
| | 29 | The graphics app is launched by the BOINC Manager and/or by the screensaver. |
| | 30 | It may be killed at any time. |
| | 31 | Multiple instances of the graphics app may run at the same time |
| | 32 | (e.g. if the user opens a graphics window via the Manager, |
| | 33 | and then the screensaver runs and launches another instance). |
| | 34 | |
| | 35 | |
| | 36 | == Communication between main and graphics apps == |
| | 37 | |
| | 38 | The graphics app may want to get information from the main app. |
| | 39 | This can be done using either shared memory or a file. |
| | 40 | |
| | 41 | === Shared memory === |
| | 42 | |
| | 43 | Communicating large amounts of data |
| | 44 | can be done efficiently using shared memory. |
| | 45 | The BOINC library supplies the following functions to facilitate this: |
| | 46 | |
| | 47 | {{{ |
| | 48 | void* boinc_graphics_make_shmem(char* appname, int size); |
| | 49 | }}} |
| | 50 | Called from the main app. |
| | 51 | Creates a shared memory segment of the given size. |
| | 52 | 'appname' should be the name of this application (used to ensure uniqueness of the shared-memory segment name). |
| | 53 | |
| | 54 | {{{ |
| | 55 | void* boinc_graphics_get_shmem(char* appname); |
| | 56 | }}} |
| | 57 | Called from the graphics app. |
| | 58 | Attaches to an existing segment. |
| | 59 | It must be called AFTER boinc_parse_init_data_file(). |
| | 60 | |
| | 61 | The contents of the shared memory segment are application-dependent; |
| | 62 | typically it contains numeric information describing the state of the computation. |
| | 63 | |
| | 64 | You may want to include the following items: |
| | 65 | {{{ |
| | 66 | struct UC_SHMEM { |
| | 67 | double update_time; |
| | 68 | double fraction_done; |
| | 69 | double cpu_time; |
| | 70 | BOINC_STATUS status; |
| | 71 | int countdown; |
| | 72 | }; |
| | 73 | }}} |
| | 74 | |
| | 75 | These items should be updated by the main app once per second, |
| | 76 | using [BasicApi#timer boinc_set_timer_handler()]. |
| | 77 | The items are: |
| | 78 | update_time:: |
| | 79 | The current time (dtime()). |
| | 80 | The graphics app should exit if the current time exceeds this by 5 seconds or so, |
| | 81 | so that it exits if the main app exits. |
| | 82 | fraction_done:: |
| | 83 | The last fraction done reported by the main app. |
| | 84 | cpu_time:: |
| | 85 | The current CPU time, as returned by '''boinc_worker_thread_cpu_time()'''. |
| | 86 | status:: |
| | 87 | The BOINC status, as returned by '''boinc_get_status()'''. |
| | 88 | If the 'suspended' flag is set, |
| | 89 | the graphics app should stop changing its display, |
| | 90 | and instead show an "application suspended" message. |
| | 91 | countdown:: |
| | 92 | See below. |
| | 93 | |
| | 94 | Keep in mind that multiple instances of the graphics app may run simultaneously; |
| | 95 | avoid having the graphics app write to the shared memory. |
| | 96 | If you use shared memory to store a data structure, |
| | 97 | use a semaphore to synchronize access so that the graphics app |
| | 98 | doesn't see an inconsistent state. |
| | 99 | |
| | 100 | Updating the shared memory structure uses CPU time, |
| | 101 | and it's desirable to avoid this overhead if no graphics app is running. |
| | 102 | |
| | 103 | One way to do this is to include a '''countdown''' field in the shared memory structure, as above. |
| | 104 | * The graphics sets this to 5 (say) in its '''app_graphics_render()''' function. |
| | 105 | * The main app decrements this (if positive) once per second. |
| | 106 | * The main app updates the application-specific data in shared memory |
| | 107 | only when '''countdown''' is nonzero. |
| | 108 | |
| | 109 | See [ExampleApps the example application] for an example. |
| | 110 | |
| | 111 | === File === |
| | 112 | |
| | 113 | Alternatively, you can communicate data from main app to graphics app via a file. |
| | 114 | The BOINC library provides two functions for this purpose. |
| | 115 | The main program can call |
| | 116 | {{{ |
| | 117 | int boinc_write_graphics_status( |
| | 118 | const char* filename, double cpu_time, double elapsed_time, |
| | 119 | double fraction_done |
| | 120 | ); |
| | 121 | }}} |
| | 122 | to write a file containing its status in XML format. |
| | 123 | The graphics app can call |
| | 124 | {{{ |
| | 125 | int boinc_parse_graphics_status( |
| | 126 | const char* filename, double* update_time, double* cpu_time, |
| | 127 | double* elapsed_time, double* fraction_done, BOINC_STATUS* status |
| | 128 | ); |
| | 129 | }}} |
| | 130 | to read and parse this file. |
| | 131 | |
| | 132 | == Creating an icon for graphics applications == |
| | 133 | |
| | 134 | For Windows: |
| | 135 | |
| | 136 | * make Icons (there's a tool for this in Visual Studio), |
| | 137 | say "boincAppIcon16x16.ico", "boincAppIcon32x32.ico" and "boincAppIcon48x48.ico". |
| | 138 | * create a simple resource description file "boincAppIcon.rc" in the same directory |
| | 139 | as the icon files pointing to the icon filenames, |
| | 140 | the first entry is the resource name that is later passed to setWinIcon(): |
| | 141 | {{{ |
| | 142 | boinca16 ICON boincAppIcon16x16.ico |
| | 143 | boinca32 ICON boincAppIcon32x32.ico |
| | 144 | boinca48 ICON boincAppIcon48x48.ico |
| | 145 | }}} |
| | 146 | * compile the resource (I do this on a Visual Studio Command Prompt): |
| | 147 | {{{ |
| | 148 | rc.exe boincAppIcon.rc |
| | 149 | }}} |
| | 150 | * when linking the App, add the resulting file boincAppIcon.RES to the objects |
| | 151 | |
| | 152 | * we call setWinIcon("boinca16","boinca48") in app_graphics_init() |