| 4 | | A BOINC application may provide graphics (e.g. visualizations) to volunteers. |
| 5 | | These graphics are shown in two contexts: |
| 6 | | |
| 7 | | * As a screensaver, if selected by the user. |
| 8 | | * In a window, opened using the Show Graphics button in the BOINC Manager. |
| 9 | | |
| 10 | | == Graphics apps == |
| 11 | | |
| 12 | | Graphics are generated by a 'graphics app' program (separate from the main application). |
| 13 | | This graphics app must have the properties that: |
| 14 | | |
| 15 | | * If invoked with `--fullscreen`, it opens a full-screen borderless window. |
| 16 | | It must exit on mouse or keyboard input |
| 17 | | (if you use the [#api BOINC graphics API] library this is handled automatically). |
| 18 | | * Otherwise it opens a standard window, and may handle mouse/keyboard input. |
| 19 | | |
| 20 | | The logical name of the program must be 'graphics_app'. |
| 21 | | When you set up your [AppVersionNew application version directory], use an entry like |
| 22 | | {{{ |
| 23 | | <file> |
| 24 | | <physical_name>uppercase_graphics_6.14_windows_intelx86.exe</physical_name> |
| 25 | | <logical_name>graphics_app</logical_name> |
| 26 | | </file> |
| 27 | | }}} |
| 28 | | in your version.xml file. |
| 29 | | |
| 30 | | The graphics app is launched by the BOINC Manager and/or by the screensaver. |
| 31 | | It may be killed at any time. |
| 32 | | Multiple instances of the graphics app may run at the same time |
| 33 | | (e.g. if the user opens a graphics window via the Manager, |
| 34 | | and then the screensaver runs and launches another instance). |
| | 3 | = Using OpenGL = |
| 94 | | The graphics app may want to get information from the main app. |
| 95 | | This can be done using either shared memory or a file. |
| 96 | | |
| 97 | | ==== Shared memory ==== |
| 98 | | |
| 99 | | Communicating large amounts of data |
| 100 | | can be done efficiently using shared memory. |
| 101 | | The BOINC library supplies the following functions to facilitate this: |
| 102 | | |
| 103 | | {{{ |
| 104 | | void* boinc_graphics_make_shmem(char* appname, int size); |
| 105 | | }}} |
| 106 | | Called from the main app. |
| 107 | | Creates a shared memory segment of the given size. |
| 108 | | 'appname' should be the name of this application (used to ensure uniqueness of the shared-memory segment name). |
| 109 | | |
| 110 | | {{{ |
| 111 | | void* boinc_graphics_get_shmem(char* appname); |
| 112 | | }}} |
| 113 | | Called from the graphics app. |
| 114 | | Attaches to an existing segment. |
| 115 | | It must be called AFTER boinc_parse_init_data_file(). |
| 116 | | |
| 117 | | The contents of the shared memory segment are application-dependent; |
| 118 | | typically it contains numeric information describing the state of the computation. |
| 119 | | |
| 120 | | You may want to include the following items: |
| 121 | | {{{ |
| 122 | | struct UC_SHMEM { |
| 123 | | double update_time; |
| 124 | | double fraction_done; |
| 125 | | double cpu_time; |
| 126 | | BOINC_STATUS status; |
| 127 | | int countdown; |
| 128 | | }; |
| 129 | | }}} |
| 130 | | |
| 131 | | These items should be updated by the main app once per second, |
| 132 | | using [BasicApi#timer boinc_set_timer_handler()]. |
| 133 | | The items are: |
| 134 | | update_time:: |
| 135 | | The current time (dtime()). |
| 136 | | The graphics app should exit if the current time exceeds this by 5 seconds or so, |
| 137 | | so that it exits if the main app exits. |
| 138 | | fraction_done:: |
| 139 | | The last fraction done reported by the main app. |
| 140 | | cpu_time:: |
| 141 | | The current CPU time, as returned by '''boinc_worker_thread_cpu_time()'''. |
| 142 | | status:: |
| 143 | | The BOINC status, as returned by '''boinc_get_status()'''. |
| 144 | | If the 'suspended' flag is set, |
| 145 | | the graphics app should stop changing its display, |
| 146 | | and instead show an "application suspended" message. |
| 147 | | countdown:: |
| 148 | | See below. |
| 149 | | |
| 150 | | Keep in mind that multiple instances of the graphics app may run simultaneously; |
| 151 | | avoid having the graphics app write to the shared memory. |
| 152 | | If you use shared memory to store a data structure, |
| 153 | | use a semaphore to synchronize access so that the graphics app |
| 154 | | doesn't see an inconsistent state. |
| 155 | | |
| 156 | | Updating the shared memory structure uses CPU time, |
| 157 | | and it's desirable to avoid this overhead if no graphics app is running. |
| 158 | | |
| 159 | | One way to do this is to include a '''countdown''' field in the shared memory structure, as above. |
| 160 | | * The graphics sets this to 5 (say) in its '''app_graphics_render()''' function. |
| 161 | | * The main app decrements this (if positive) once per second. |
| 162 | | * The main app updates the application-specific data in shared memory |
| 163 | | only when '''countdown''' is nonzero. |
| 164 | | |
| 165 | | See [ExampleApps the example application] for an example. |
| 166 | | |
| 167 | | ==== File ==== |
| 168 | | |
| 169 | | Alternatively, you can communicate data from main app to graphics app via a file. |
| 170 | | The BOINC library provides two functions for this purpose. |
| 171 | | The main program can call |
| 172 | | {{{ |
| 173 | | int boinc_write_graphics_status( |
| 174 | | const char* filename, double cpu_time, double elapsed_time, |
| 175 | | double fraction_done |
| 176 | | ); |
| 177 | | }}} |
| 178 | | to write a file containing its status in XML format. |
| 179 | | The graphics app can call |
| 180 | | {{{ |
| 181 | | int boinc_parse_graphics_status( |
| 182 | | const char* filename, double* update_time, double* cpu_time, |
| 183 | | double* elapsed_time, double* fraction_done, BOINC_STATUS* status |
| 184 | | ); |
| 185 | | }}} |
| 186 | | to read and parse this file. |
| 187 | | |
| 188 | | === Creating an icon for your applications === |
| 189 | | |
| 190 | | For Windows: |
| 191 | | |
| 192 | | * make Icons (there's a tool for this in Visual Studio), |
| 193 | | say "boincAppIcon16x16.ico", "boincAppIcon32x32.ico" and "boincAppIcon48x48.ico". |
| 194 | | * create a simple resource description file "boincAppIcon.rc" in the same directory |
| 195 | | as the icon files pointing to the icon filenames, |
| 196 | | the first entry is the resource name that is later passed to setWinIcon(): |
| 197 | | {{{ |
| 198 | | boinca16 ICON boincAppIcon16x16.ico |
| 199 | | boinca32 ICON boincAppIcon32x32.ico |
| 200 | | boinca48 ICON boincAppIcon48x48.ico |
| 201 | | }}} |
| 202 | | * compile the resource (I do this on a Visual Studio Command Prompt): |
| 203 | | {{{ |
| 204 | | rc.exe boincAppIcon.rc |
| 205 | | }}} |
| 206 | | * when linking the App, add the resulting file boincAppIcon.RES to the objects |
| 207 | | |
| 208 | | * we call setWinIcon("boinca16","boinca48") in app_graphics_init() |
| 209 | | |
| 210 | | === Support classes === |
| | 62 | == Support classes == |