Changes between Version 3 and Version 4 of GpuWorkFetch
- Timestamp:
- Dec 23, 2008, 12:13:43 PM (16 years ago)
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GpuWorkFetch
v3 v4 30 30 31 31 Round-robin simulator computes: 32 * shortfalls (total and per-project) for all proc types 32 * for each proc type: 33 * overall shortfall 34 * for each project 35 * shortfall (determines work req) 36 * max idle instances 33 37 34 38 Scheduler request includes: