Version 8 (modified by 17 years ago) (diff) | ,
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Compiling BOINC client software
The BOINC client software includes:
- The core client
- The BOINC Manager
- boinc_cmd (Unix/Linux? only)
- The BOINC screensaver (Windows and Mac only)
Linux/x86
If you want to build the client software for local use on your machine only, it is enough to simply build it using
./_autosetup ./configure --disable-server --enable-client CXXFLAGS="-O3 -funroll-loops -fforce-addr -ffast-math" make
If instead you intend to build portable binaries of the client software that should run on a wide variety of GNU/Linux platforms, it is recommended to build the client software using a virtual machine (e.g. running under Microsoft Virtual PC, download the Compatibility virtual machine image). In this case you should build using
./_autosetup ./configure --disable-server --enable-client-release --build=i686-pc-linux-gnu \ CXXFLAGS="-O3 -funroll-loops -fforce-addr -ffast-math" make
The result (in the sea/ directory) will be a self-extracting archive (boinc_x.y.z_i686-pc-linux-gnu.sh) containing the BOINC client software.
Other Unix
- Download and install prerequisites
- Download current source code?
- Configure (with --disable_server) and make
The result (in the sea/ directory) will be a self-extracting archive (boinc_x.y.z_PLATFORM.sh) containing the BOINC client software. If you have old versions of libraries (curl, openssl etc.) in /usr/lib, and newer versions somewhere else (like /usr/local/lib) you must tell the linker where to find the newer versions:
./configure LDFLAGS=-L/usr/local/lib
Here is the list of packages that are needed to compile the BOINC graphics libs on Debian (the same packages should also be available on Ubuntu):
freeglut3-dev libsm-dev libice-dev libxmu-dev libxi-dev libx11-dev libjpeg62-dev
Windows
Use Microsoft Visual Studio 2005. Or download and install Visual C++ 2005 Express Edition (part of Visual Studio 8 Express).
NOTE: When using Visual C++ 2005 Express Edition, you will also need to download and install the Windows Platform SDK. See this article for further details.
Install version 2.8.4 of WxWidgets:
- Download and install the WxWidgets source according to instructions on the web site.
- In Settings/Control? Panel/System?, select Advanced; click Environment Variables. Under 'User variables' click New. Create a variable named 'wxwin' with value 'c:\wx' (or wherever you installed it). Then restart Visual Studio.
- Build WxWidgets. See Compiling WxWidgets for details.
- When done, go File->Close Solution.
- Then go File->Open Solution->%drive%:boinc/win_build/boinc.sln and press Open.
- Set up Visual Studio to use the correct platform. From the drop-down menu choose either Win32 (for 32 bit platforms) or x64 (for 64 bit platforms) and choose to make it a Release version.
- Go to the Build menu, Build Solution.
All files will be built to %drive%:boinc/win_build/Build/Win32/Release (or Build/x64/Release for 64 bit versions). Versions compiled with Visual C++ 2005 Express use the optimizing compiler. Benchmarks are the same as on versions released by Berkeley.
TODO: instructions for creating an installer with Installshield X.
Mac OS X
Instructions for building the BOINC client on Mac OS X are here.