Version 17 (modified by 14 years ago) (diff) | ,
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BOINC client simulator
The BOINC client simulator simulates a single BOINC client interacting with one or more projects. The simulator uses the same source code as the client for the CPU scheduling and work-fetch policies, so it models the BOINC client accurately.
The intended uses of the simulator include:
- Identifying scenarios (combinations of host and project characteristics) where the current scheduling policies don't behave well.
- Studying experimental policies.
However, the simulator is not necessarily perfect - in some cases its results may differ significantly from what the actual client would do. Or its inputs may be inadequate to describe a real-life scenario. If you find such cases, please send email to David Anderson or boinc_dev.
You can use the simulator in either of two ways:
- Through a web interface. This lets you do one simulation at a time, and shows you results graphically.
- Compile it yourself and run from a command line. This provides a more flexible interface.
Input files
The input consists of the following files:
client_state.xml
This describes a set of attached projects. The format is an extension of the state file generated by the client; you can use the state file of a running client as an input to the simulator.
The fields used by the simulator are as follows (fields marked with * are not generated by the client).
host_info p_ncpus p_fpops m_nbytes coprocs
These describe the hosts's processing hardware. The simulator doesn't model disk or memory usage.
time_stats on_frac connected_frac active_frac gpu_active_frac *on_lambda *connected_lambda *active_lambda *gpu_active_lambda
These describe the host's availability:
- on_frac: the fraction of total time this host runs the client
- connected_frac: of the time this host runs the client, the fraction it is connected to the Internet.
- active_frac: of the time this host runs the client, the fraction it is enabled to use CPU
- gpu_active_frac: of the time this host runs the client, the fraction it is enabled to use GPU (always <= active_frac).
For periods of activity and inactivity are exponentially distributed. The mean of the activity periods can be specified with on_lambda etc.; the default is 1 hour.
project project_name resource_share *available frac lambda app name *latency_bound *fpops_est *fpops_actual mean stddev *weight app_version app_name avg_ncpus flops plan_class coproc type count gpu_ram *working_set workunit app_name rsc_fpops_est rsc_fpops_bound result name report_deadline received_time active_task result_name working_set_size
Notes: Each application has a fixed latency bound. It can be specified in app.latency_bound. If not, and there is a result for that app, it is computed as report_deadline - received time for one such result. If there is no result, it is 1 week.
An application has a fixed FLOP count estimate. It can be specified as app.fpops_est. If not, and there is a WU for that app, it is wu.rsc_fpops_est. Otherwise it is 3600*1e9 (i.e., 1 GFLOPS/hr).
An application has a normal distribution of actual FLOP count. It can be specified as app.fpops_actual. Otherwise it is mean app.fpops_est, stddev 0.
An application has an associated weight that determines the fraction of its jobs dispatched by that project. This defaults to 1.
An application version has a fixed working set size. This can be specified as app_version.working_set. If not, and there is an active task for that app version, active_task.working_set_size is used. Otherwise it defaults to 0.
The availability of the projects (i.e. the periods when scheduler RPCs succeed) is modeled with two parameters: the duration of available periods are exponentially distributed with the given mean, and the unavailable periods are exponentially distributed achieving the given available fraction. The availability of a project can be specified as project.available; otherwise it is always available.
The algorithm for simulating a scheduler RPC to project P is:
while need more work X = list of P's apps with versions for requested resources if X is empty break choose an app A from X, randomly based on weights V = version that uses requested resources and has highest FLOPS J = generate job if J is feasible update request else infeasible_count++ if infeasible_count == 10 break
The available periods (i.e., when BOINC is running) and the idle periods (i.e. when there is no user input) are modeled as above.
global_prefs.xml
format described here.
cc_config.xml
format described here?.
Building and running the simulator
The simulator can be built with 'makefile_sim' on Unix or the 'sim' project on Windows. The usage is:
sim [--duration X] [--delta X] [--server_uses_workload] [--dirs d1 ...]
- --duration
- simulate this much time.
- --delta
- time step of simulation.
- --server_uses_workload
- servers take existing workload into account when deciding whether to send jobs.
- --dcf_dont_use
- Duration correction factor (DCF) is one.
- --dcf_stats
- Use formula for DCF based on completion time mean/stdev.
- --dirs d1 …
- chdir into each of the given directories, and runs a simulation based on the input files there. Prints summaries of each one separately, and a total summary.
Output files
The simulator creates two output files:
sim_log.txt: This is the message log (same as would be generated by the client). Its contents are controlled by cc_config.xml.
sim_out.html: When viewed in a web browser, a 'time line' showing what's running when. The bottom of this file contains four numbers that summarize how well the policies performed:
- wasted_frac
- Of the total CPU time, the fraction spent computing results that missed their deadline.
- idle_frac
- Of the total CPU time, the fraction spent not computing.
- share_violation
- A measure (0 to 1) of how badly resource shares were violated.
- monotony
- A measure (0 to 1) of how long a single project used all CPUs (so that user would see only that project on their screensaver, and get bored).
In addition, information is printed about the per-project CPU time and waste.