| 16 | | |
| 17 | | In terms of software, our goals include: |
| 18 | | |
| 19 | | * A BOINC client and GUI that we (BOINC project staff) |
| 20 | | can cross-compile on Linux, and can debug using an Android emulator. |
| 21 | | * The source code for both of these in the BOINC repository, |
| 22 | | with the copyright assigned to UCB. |
| 23 | | * The client can download apps from projects or use the anonymous platform mechanism. |
| 24 | | * A "cookbook" set of instructions allowing existing C++ applications |
| 25 | | to be cross-compiled on Linux for Android/ARM. |
| 26 | | * Scripts for creating an Android installer for the generic BOINC client, |
| 27 | | using the BOINC graphical identity. |
| 28 | | * Scripts for creating an Android installer for a package that includes the |
| 29 | | BOINC client configured to attach to a particular project, |
| 30 | | using the graphical identity of that project. |
| 31 | | * Cookbooks for putting these installers on several Android app stores. |
| 65 | | I'm currently investigating this. |
| 66 | | |
| 67 | | == Architecture == |
| 68 | | |
| 69 | | As of now, the preferred architecture is based on the standard BOINC client, |
| 70 | | so that we can allow multiple attachments, multiple jobs running in parallel, |
| 71 | | and queued jobs. |
| 72 | | |
| 73 | | On !Win/Mac/Linux, the GUI and the client are separate processes that |
| 74 | | communicate over a TCP connection. |
| 75 | | However (as proposed by Peter Hanappe) for Android it's probably better |
| 76 | | to bundle them in the same program. |
| 77 | | The BOINC client would be included as a library, |
| 78 | | and would run in a separate thread. |
| 79 | | |
| 80 | | == What about the GUI? == |
| 81 | | |
| 82 | | The current BOINC GUI (the Manager) is implemented using !WxWidgets, |
| 83 | | for which no port to Android exists. |
| 84 | | Also, though the Manager's "simple view" is similar to what |
| 85 | | we might want on Android, it's not quite right. |
| 86 | | |
| 87 | | So the plan is to implement a new GUI, in Java, using the Android toolkit, |
| 88 | | which will communicate with the client using the existing GUI RPC mechanism. |
| 89 | | (Note: this mechanism currently uses a TCP connection, but it could be modified |
| 90 | | to use Unix pipes or some other IPC mechanism). |
| 91 | | |
| 92 | | We maybe able to use some or all of AndroBOINC; |
| 93 | | I've contacted its author asking about the status of its source code. |
| 94 | | |
| 95 | | == Security == |
| 96 | | |
| 97 | | Carl tells me that Android doesn't let apps download and execute code. |
| 98 | | We need to investigate this. |
| 99 | | If so, we could |
| 100 | | |
| 101 | | * Convince Google to provide a workaround for us (unlikely). |
| 102 | | * Switch to a model where volunteers download an app that includes |
| 103 | | (as libraries) all the app versions of all projects. |
| 104 | | This is non-ideal but it wouldn't be the end of the world. |
| 105 | | |
| 106 | | Peter thinks it may be possible for the client to download .so |
| 107 | | files and dynamically link them with ldopen(). |
| 108 | | If so apps could be packaged as .so files. |
| 109 | | Also, in this case it would be possible to run the apps in threads |
| 110 | | within the client; |
| 111 | | this would avoid reported problems with fork(). |
| 112 | | |
| 113 | | == Building apps == |
| 114 | | |
| 115 | | What's the easiest way for projects to compile existing apps for ARM/Android? |
| 116 | | |
| 117 | | == Packaging == |
| 118 | | |
| 119 | | I think that what users see in Android app stores should be |
| 120 | | branded with a particular project's identity, |
| 121 | | rather than a generic BOINC identity. |
| 122 | | When the volunteer first runs the app they're prompted |
| 123 | | for email/password on that project |
| 124 | | (this could be made optional, in which case we'd create |
| 125 | | an anonymous account for them). |
| | 48 | was released. |
| | 49 | This consists of modified versions of the BOINC client (based on 6.10.58) |
| | 50 | and AndroBOINC, |
| | 51 | together with Android versions of several applications. |
| 153 | | * Get the scripts/makefiles for building SETI@home for Android |
| 154 | | into the SETI@home repository, |
| 155 | | and make an Android/ARM app version available on SETI@home. |
| 156 | | (Jeff, Eric) |
| | 77 | * A BOINC client and GUI that we (BOINC project staff) |
| | 78 | can cross-compile on Linux, and can debug using an Android emulator. |
| | 79 | * The source code for both of these in the BOINC repository, |
| | 80 | with the copyright assigned to UCB. |
| | 81 | * The client can download apps from projects or use the anonymous platform mechanism. |
| | 82 | * A "cookbook" set of instructions allowing existing C++ applications |
| | 83 | to be cross-compiled on Linux for Android/ARM. |
| | 84 | * Scripts for creating an Android installer for the generic BOINC client, |
| | 85 | using the BOINC graphical identity. |
| | 86 | * Scripts for creating an Android installer for a package that includes the |
| | 87 | BOINC client configured to attach to a particular project, |
| | 88 | using the graphical identity of that project. |
| | 89 | * Cookbooks for putting these installers on several Android app stores. |
| 172 | | We'll do communication only over wifi. |
| | 119 | The client will run apps as follows: |
| | 120 | * Link the .so file using dlopen() if it's not already linked. |
| | 121 | * Create a PTHREAD_APP_INFO structure, which contains control and status info. |
| | 122 | * Create a pthread, running the .so's '''app_start''' function, |
| | 123 | and passing to it a pointer to the PTHREAD_APP_INFO structure. |
| | 124 | |
| | 125 | Process control operations (suspend, resume, quit, abort, check completion) |
| | 126 | will be implemented differently than other platforms. |
| | 127 | For example, the client will suspend an app by setting a flag |
| | 128 | in the PTHREAD_APP_INFO and sending the thread a SIGUSR1 signal. |
| | 129 | The handler for this signal will sleep until the flag is cleared. |
| | 130 | |
| | 131 | This architecture has some drawbacks, of course: |
| | 132 | |
| | 133 | * If any app crashes or exits, so does the entire client. |
| | 134 | (We may be able to minimize this risk by installing signal handlers in the app thread.) |
| | 135 | * If an app trashes memory, it may crash the entire client. |
| | 136 | * For now, we can't support multithreaded apps. |
| | 137 | |
| | 138 | TO BE DETERMINED: can the client map in the .so file, then fork()? |
| | 139 | That would allow apps to be run in separate processes. |
| | 140 | |
| | 141 | === GUI === |
| | 142 | |
| | 143 | The current BOINC GUI (the Manager) is implemented using !WxWidgets, |
| | 144 | for which no port to Android exists. |
| | 145 | Also, though the Manager's "simple view" is similar to what |
| | 146 | we might want on Android, it's not quite right. |
| | 147 | AndroBOINC's GUI is probably a bit too "techie". |
| | 148 | So we plan to implement a new GUI, in Java, using the Android toolkit. |
| | 149 | |
| | 150 | On Android, some functions (e.g. checking CPU temperature and battery life) |
| | 151 | are available in Java but not C++. |
| | 152 | So we'll do these things in the GUI, |
| | 153 | and create GUI RPCs for passing the info to the client. |
| | 154 | |
| | 155 | === Building apps === |
| | 156 | |
| | 157 | We'll provide a cookbook for cross-compiling apps on Linux. |
| | 158 | |
| | 159 | === Packaging === |
| | 160 | |
| | 161 | It's desirable that what users see in Android app stores is |
| | 162 | branded with a particular project's identity, |
| | 163 | rather than a generic BOINC identity. |
| | 164 | When the volunteer first runs the app they're prompted |
| | 165 | for email/password on that project |
| | 166 | (this could be made optional, in which case we'd create |
| | 167 | an anonymous account for them). |
| | 168 | |
| | 169 | === Technical issues === |
| | 170 | |
| | 171 | Power management turns the CPU to low power usage |
| | 172 | (1/10 clock rate or slower) when user not active. |
| | 173 | |
| | 174 | Reduced battery lifetime if left plugged in all the time. |
| | 175 | |